Re:Imagine London
Beyond Creative was contracted to work with Epic Games on this architectural project for Zaha Hadid Architects.
I was responsible for designing and implementing prototype UI, including an inventory interface to selecting build pieces in different categories, a menu for displaying special bonuses and metrics, and a way to toggle play modes. I also implemented a reticle to give feedback when you were highlighting an object to edit.
Additionally, I helped clean up and debug the code that controlled the building mechanics and raycasting.