Last of the Light
I joined my friend to brainstorm and develop this entry for the 2025 Epic MegaJam. We selected the theme "However vast the darkness, we must supply our own light", and decided to also make use of UEFN's physics system.
Built in Scene Graph, Last of the Light was a puzzle game that used lasers to light up dark environments. The player used cubes to redirect the lasers, pointing them at a crystal to unlock the exit. Objects untouched by light (in the darkness) effectively did not exist, meaning the player had to strategically light up the room to bring cubes into light so they could be moved to solve the puzzle.
I designed multiple puzzles and implemented various mechanics, including mirrors and audio. The project was also my first proper experience with Scene Graph, which taught me a lot about how to correctly structure a game using the component system.