Ballistics Pro / First Person Combat
I was responsible for implementing a custom round system, allowing players to vote for a map at the start of each round, along with a twist that added a unique modifier such as adding fog to the map or making all players have low health.
I set up the UI widgets that were used for voting and took screenshots of each map that appeared on the voting screen, and implemented UI elements for the number of eliminations each team had.
The game also allowed joining in progress after selecting a loadout in the lobby, and I designed a system to spawn and despawn AI guards on the selected map, depending on how many real players had joined, to ensure that the teams were always full. There was a time limit for "sudden death", which caused a storm to rapidly close in on the map if players were tied, giving the victory to the first team to secure an elimination.